Section A – Question 1a

In question 1(a) you need to write about your work for the Foundation Portfolio and Advanced Portfolio units and you may refer to other media production work you have undertaken.

You will be asked to describe and evaluate your skills development in one of the following areas:

  • Digital Technology
  • Creativity
  • Research and planning
  • Post-production
  • Using conventions from real media texts

 

Digital Technology:

  • Use of DSLR’s Canon 600D – ISO, Shutter Speed, Manual Focus, Film Look – The Promise, Bystander, The French Leaves – how I improved, adapted to fit project, vintage lenses
  • Final Cut Express > Final Cut Pro – Magnetic Timeline, Real time rendering, faster speed/organisation, More audio & video options, colour grading, white balance
  • Sound – Rode NTG2 shotgun microphone, audacity better quality audio than The Promise, equalised and mixed the audio
  • Internet – wordpress (collate & evaluate ideas), blogs on filming – nofilmschool, Indietips, Youtube channels – FilmRiot (Learnt Cinematography)
  • Word > Celtx – easy formatting, meant I could set my scripts out like a real script so actors understood
  • Photoshop
  • Social Media (Facebook, Twitter, Youtube) – Sharing, getting feedback on poster, film, magazine, make up test
  • FrameForge

Creativity:

  • Use of DSLR’s Canon 600D – ISO, Shutter Speed, Manual Focus, Film Look – The Promise, Bystander, The French Leaves – how I improved, adapted to fit project, vintage lenses
  • Final Cut Express > Final Cut Pro – Magnetic Timeline, Real time rendering, faster speed/organisation, More audio & video options, colour grading, white balance
  • Internet – wordpress (collate & evaluate ideas), blogs on filming – nofilmschool, Indietips, Youtube channels – FilmRiot (Learnt Cinematography)
  • Social Media (Facebook, Twitter, Youtube) – Sharing, getting feedback on poster, film, magazine, make up test – collaboration & sharing
  • Frameforge, took out the issue of not being able to draw in The Promise
  • Audience Research
  • Celtx

Research & Planning

  • Social Media (Facebook, Twitter, Youtube) – Sharing, getting feedback on poster, film, magazine, make up test
  • Internet – wordpress (collate & evaluate ideas), blogs on filming – nofilmschool, Indietips, Youtube channels – FilmRiot (Learnt Cinematography)
  • Audience Research
  • FrameForge 3d
  • Celtx

Post-Production

  • Final Cut Express > Final Cut Pro – Magnetic Timeline, Real time rendering, faster speed/organisation, More audio & video options, colour grading, white balance
  • Internet – wordpress (collate & evaluate ideas), blogs on filming – nofilmschool, Indietips, Youtube channels – FilmRiot, Audience Research
  • Social Media (Facebook, Twitter, Youtube) – Sharing, getting feedback on poster, film, magazine, make up test
  • Photoshop
  • Sound editing/mixing
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Evaluate arguments for and against stronger regulation of the media

Stricter media regulation essay


Evaluate arguments for and against stronger regulation of the media

Intro

.History of Regulation – BBFC 1912, media regulation in films got stronger up until 1984 video recording act after the video nasties era.

.1984 BBFC name change from Censors to Classification – less stronger regulation

.PEGI (2003) – Aim to provide parents with info on games so they make the right choices, not censor games.

 

Paragraph 1- Case studies/Facts

For:

+Video Nasties 1980, Video Recording Act 1984,  Cannibal Holocaust (Deodato, 1980) – need stronger to protect from this and new technology e.g. VOD – Netflix

+PEGI – Steam, Xbox Live, Playstation Store needs to be regulated, children can buy games they are underage for online – e.g. GTA V,  29% of parent would let their child play GTA V (survey of parents conducted on babies.co.uk) – issue that needs to be addressed

+Video games interact – active not passive like a film

+The Bunny Game (Rehmeier, 2010) – offensive, unrelenting portrayal of kidnapping and rape with no message other than witnessing the pleasure the offender gets from it – doesn’t need to be seen in UK. Banned.  – Should BBFC be allowed to make that choice for us though?

+Bobo Doll Experiment (Bandura, 1963) – children affected by/replicate violence they see by adult ‘role models’ – Hypodermic Needle theory

 

Against:

  • Information not censorship
  • Hypodermic Needle Theory – 1930’s outdated
  • Need to protect films like Antichirst (Lars Von Trier, 2009) – serious drama, exploring grief ect, not a sex work but contains violent sexual images that may be offensive to some. People should be told this but not stopped from seeing it.
  • Uses and Gratifications theory – people interpret media differently, hard to regulate even if regulation was made stronger

 

Paragraph 2 – How should regulation be?

-People should be allowed to make choices, 1984 name change, censors > classification, BBFCinsight is good just needs to be more widely available and publicised

 


Media Essay Question

My essay question:

Evaluate arguments for and against stronger regulation of the media

 


Media Regulation Infographic

Media Regulation Theories Copy


The Hypodermic Needle Theory

Check da PDF YO.

The Hyperdermic Needle


Who is PEGI?

The Pan-European Game Information (PEGI) age rating system was established to help European parents make informed decisions on buying computer games. It was launched in spring 2003 and replaced a number of national age rating systems for example ‘The BBFC’ in the UK with a single system

What are ratings?

Age ratings are systems used to ensure that entertainment content, such as films, videos, DVDs, and computer games, are clearly labelled by age according to the content they contain. Age ratings provide guidance to consumers (particularly parents) to help them decide whether or not to buy a particular product.
Screen Shot 2014-04-01 at 12.29.56
Descriptors shown on the back of the packaging indicate the main reasons why a game has received a particular age rating. There are eight such descriptors: violence, bad language, fear, drugs, sexual, discrimination, gambling and online gameplay with other people.
Screen Shot 2014-04-01 at 12.33.47

How does the rating process function?

Prior to release of each version of a game, publishers complete an on-line content assessment and declaration form. The first part of the form deals with legal provisions in certain European countries.
  • The publisher then completes the second part of the form relating to the content assessment of the game and taking into account the possible presence of violence, sex and other sensitive visual or audio content.
  • According to the declared content, PEGI allocates a provisional age rating along with content descriptors to indicate why the game has been allocated that age category.
  • The PEGI administrator (NICAM or VSC depending on the provisional age rating given) are sent an examination pack which contains all of the information and material required to double-check the provisional rating against the PEGI criteria.
  • The publisher is then issued with a licence authorising the use of the age rating label together with the related content descriptor(s) for the game.

Do games have an influence on children?

The research on the impact of videogames has been focused primarily on violence. Numerous studies have been published, but until today there is no evidence that playing violent video games causes any long-term or lasting increase in aggressiveness or violence among players. Sources: – Jonathan L. Freedman , Evaluating the Research on Violent Video Games – Guy Cumberbatch, Video Violence Villain or victim? – Raymond Boyle and Matthew Hibberd, Review of Research on the Impact of Violent Computer Games on Young People.